TOPIC 1.3 : GAMES
Questions:
- What makes a game 'social' – is it the type of game, who you play it with, or something else? (Is there a line between playing and being social, or are they part of the same sort of experience?)
- Are videogames the first indigenous form of digital media? Are videogames fundamentally different from past games and types of play?
- Can, as Jane McGonigal suggests, videogames and game players change the (real) world?
A 'social' game is different from the game worlds that is according to Klastrup (2010), social games do not have leveling system but users can personalized their own gaming interface by adding elements such as buildings, and also are allowed to change the program objects. It represents a space for socializing and self representation but unlike game worlds if the person is not interested in building a world of his own this may be boring to him and will revert to the game worlds.
Video games cannot be called indigenous to digital media. Games existed right before the rise of the digital era and have revolutionized within the digital media for example traditional books can be obtained as ebooks in any online library or in apps like kindle. Both are the facets of the analog age which were later on digitized which pushed analog users to try the new versions of games.
Well this can be a possibility since in games sometimes world issues are being portrayed but in a more dynamic and creative way. Many games have been designed with an objective like to solve some of the world issues it all depends how the audience accepts it. Educational games help to better understand theories! and kids like them also.
Well this can be a possibility since in games sometimes world issues are being portrayed but in a more dynamic and creative way. Many games have been designed with an objective like to solve some of the world issues it all depends how the audience accepts it. Educational games help to better understand theories! and kids like them also.
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